l2j武器属性
<add order='0x40' stat='absorbDam' val='50'/>
<add order='0x40' stat='reflectSkillPhysic' val='50'/>
<mul order='0x30' stat='debuffVuln' val='0.5'/>
<mul order='0x30' stat='stunVuln' val='0.5'/>
<mul order='0x30' stat='rootVuln' val='0.5'/>
<mul order='0x30' stat='sleepVuln' val='0.5'/>
<mul order='0x30' stat='poisonVuln' val='0.5'/>
<mul order='0x30' stat='cancelVuln' val='0.5'/>
<mul order='0x30' stat='paralyzeVuln' val='0.5'/>
<mul order='0x30' stat='confusionVuln' val='0.5'/>
<mul order='0x30' stat='derangementVuln' val='0.5'/>
<add val='7' order='0x40' stat='runSpd'/>
STR,CON,DEX,WIT,INT,MEN 加10
<add order='0x40' stat='DEX' val='10'/>
<add order='0x40' stat='CON' val='10'/>
<add order='0x40' stat='STR' val='10'/>
<add order='0x40' stat='WIT' val='10'/>
<add order='0x40' stat='INT' val='10'/>
<add order='0x40' stat='MEN' val='10'/>
加最大 HP MP CP
<add order='0x40' stat='maxHp' val='5000'/>
<add order='0x40' stat='maxMp' val='5000'/>
<add order='0x40' stat='maxCp' val='5000'/>
吸血
<add order='0x40' stat='absorbDam' val='50'/>
反弹伤害 加50
<add order='0x40' stat='reflectDam' val='50'/>
反弹物理技能伤害 加50
<add order='0x40' stat='reflectSkillPhysic' val='50'/>
反弹魔法技能伤害 加50
<add order='0x40' stat='reflectSkillMagic' val='50'/>
物理/魔法攻击半径乘1.5
<mul order='0x40' stat='pAtkRange' val='1.5'/>
<mul order='0x40' stat='mAtkRange' val='1.5'/>
物理攻击角度(好像只能作用于长矛)乘1.5
<mul order='0x40' stat='pAtkAngle' val='1.5'/>
物攻/魔攻/暴击伤害 乘1.5
<mul order='0x30' stat='mAtk' val='1.5'/>
<mul order='0x30' stat='pAtk' val='1.5'/>
<mul order='0x30' stat='cAtk' val='1.5'/>
物防/魔防/盾防 乘1.5
<mul order='0x30' stat='pDef' val='1.5'/>
<mul order='0x30' stat='mDef' val='1.5'/>
<mul order='0x30' stat='sDef' val='1.5'/>
HP MP CP 恢复(每秒)
<add order='0x30' stat='regMp' val='50'/>
<add order='0x30' stat='regHp' val='50'/>
<add order='0x30' stat='regCp' val='50'/>
物理魔法技能冷却时间缩短一半
<mul order='0x30' stat='mReuse' val='0.5'/>
<mul order='0x30' stat='pReuse' val='0.5'/>
物攻魔攻速度 乘1.5
<mul order='0x30' stat='mAtkSpd' val='1.5'/>
<mul order='0x30' stat='pAtkSpd' val='1.5'/>
闪躲/暴击/魔法暴击/命中/必杀 概率 乘1.5
<mul order='0x40' stat='rEvas' val='1.5'/>
<mul order='0x40' stat='rCrit' val='1.5'/>
<mul order='0x30' stat='blowRate' val='1.5'/>
<mul order='0x30' stat='lethalRate' val='1.5'/>
<mul order='0x30' stat='mCritRate' val='1.5'/>
<mul order='0x40' stat='accCombat' val='1.5'/>
这个好像是防止被取消状态的属性
<mul order='0x40' stat='cancel' val='1.5'/>
获得经验 乘1.5
<mul order='0x40' stat='rExp' val='1.5'/>
水下呼吸/负重 乘10
<mul order='0x40' stat='breath' val='10'/>
<mul order='0x30' stat='maxLoad' val='10'/>
盾防概率/移动速度/HPMP吸收(被牧师++) 乘1.5
<mul order='0x30' stat='rShld' val='1.5'/>
<mul order='0x30' stat='runSpd' val='1.5'/>
<mul order='0x30' stat='gainHp' val='1.5'/>
<mul order='0x30' stat='gainMp' val='1.5'/>
物理魔法技能的MP消耗 缩短一半
<mul order='0x30' stat='PhysicalMpConsumeRate' val='0.5'/>
<mul order='0x30' stat='MagicalMpConsumeRate' val='0.5'/>
风 地 水 火 暗 光 防护增大一倍
<mul order='0x30' stat='windVuln' val='0.5'/>
<mul order='0x30' stat='earthVuln' val='0.5'/>
<mul order='0x30' stat='waterVuln' val='0.5'/>
<mul order='0x30' stat='fireVuln' val='0.5'/>
<mul order='0x30' stat='darkVuln' val='0.5'/>
<mul order='0x30' stat='holyVuln' val='0.5'/>
负面状态 眩晕 定身 睡眠 毒 石化 混乱 等 防护增大一倍
<mul order='0x30' stat='debuffVuln' val='0.5'/>
<mul order='0x30' stat='stunVuln' val='0.5'/>
<mul order='0x30' stat='rootVuln' val='0.5'/>
<mul order='0x30' stat='sleepVuln' val='0.5'/>
<mul order='0x30' stat='poisonVuln' val='0.5'/>
<mul order='0x30' stat='cancelVuln' val='0.5'/>
<mul order='0x30' stat='paralyzeVuln' val='0.5'/>
<mul order='0x30' stat='confusionVuln' val='0.5'/>
<mul order='0x30' stat='derangementVuln' val='0.5'/>
各种武器伤害 高度摔伤 防护增大一倍
<mul order='0x30' stat='bowWpnVuln' val='0.5'/>
<mul order='0x30' stat='noneWpnVuln' val='0.5'/>
<mul order='0x30' stat='swordWpnVuln' val='0.5'/>
<mul order='0x30' stat='daggerWpnVuln' val='0.5'/>
<mul order='0x30' stat='bluntWpnVuln' val='0.5'/>
<mul order='0x30' stat='poleWpnVuln' val='0.5'/>
<mul order='0x30' stat='etcWpnVuln' val='0.5'/>
<mul order='0x30' stat='fistWpnVuln' val='0.5'/>
<mul order='0x30' stat='dualWpnVuln' val='0.5'/>
<mul order='0x30' stat='dualFistWpnVuln' val='0.5'/>
<mul order='0x30' stat='fallVuln' val='0.5'/>
MP HP 定时消耗 减少1点每秒
<sub val='1' order='0x40' stat='MpConsume'/>
<sub val='1' order='0x40' stat='HpConsumeRate'/>
对怪物的吸引 减少155
<sub val='155' order='0x40' stat='aggression'/>
=========================
]<set val='15000' order='0x08' stat='pAtk'/> 物理攻击15000
<set val='3810' order='0x08' stat='mAtk'/> 魔法攻击3810
<set val='8000' order='0x08' stat='rCrit'/> 致命几率8000
<mul val='1000.54' order='0x30' stat='mCritRate'/> 魔法致命几率1000
<add val='500000000' order='0x40' stat='cAtk'/> 致命威力500000000
<mul val='90000.25' order='0x30' stat='maxCp'/> CP最大值90000B装备后24E的CP
<mul val='0.01' order='0x30' stat='atkReuse'/> 弓和弩系武器恢复速度那个红条条
<set val='99' order='0x08' stat='STR'/> 力量加到99
<set val='99' order='0x08' stat='DEX'/> 敏捷加到99
<set val='99' order='0x08' stat='CON'/> 体质加到99
<set val='99' order='0x08' stat='INT'/> 智力加到99
<set val='99' order='0x08' stat='WIT'/> 智慧加到99
<set val='99' order='0x08' stat='MEN'/> 精神加到99
<add val='20000' order='0x40' stat='pAtkRange'/> 弓的射程20000码
<add val='625' order='0x50' stat='regHp'/> HP恢复速度
<add val='625' order='0x50' stat='regMp'/> MP恢复速度
<mul val='1380' order='0x40' stat='mAtkSpd'/> 魔法攻击速度
<mul val='90000.25' order='0x50' stat='maxHp'/> HP最大值90000B装备后24E的HP
<mul val='90000.25' order='0x50' stat='maxMp'/>MP最大值90000B装备后17E的MP
<mul val='9999999' order='0x10' stat='maxLoad'/> 负重9999999
<!-- Critical Drain -->
<skill onCrit='1' id='1168' lvl='7' chance='1000'/>
<skill onCrit='1' id='1170' lvl='13' chance='1000'/>
<skill onCrit='1' id='3070' lvl='3' chance='1000'/>
<skill onCrit='1' id='3022' lvl='7' chance='1000'/>
<skill onCast='1' id='1064' lvl='14' chance='1000'/> -----致命打击时出现休克,麻痹,出血,中毒,固定成功几率1000
<add val='3000.15' order='0x40' stat='rEvas'/>回避+3000
<add val='3000' order='0x10' stat='accCombat'/>命中+3000
<set val='2350' order='0x08' stat='pAtkSpd'/>物理 攻击速度2350
<enchant val='0' order='0x0C' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='mAtk'/>
<mulval='1.35' order='0x40' stat='maxHp' /> 最大HP值增加35%
<mul val='1.45' order='0x40' stat='maxMp' / > 最大MP值增加45%
<mul val='1.75' order='0x40' stat='maxCp' / > 最大CP值增加75%
<mul val='1.05' order='0x40' stat='pDef' / > 物理防御力增加5%
<mul val='1.05' order='0x40' stat='mDef' / > 魔法防御力增加5%
<mul val='1.10' order='0x40' stat='pAtk' / > 物理攻击力增加10%
<mul val='1.10' order='0x40' stat='mAtk' / > 魔法攻击力增加10%
<mul val='1.15' order='0x40' stat='pAtkSpd' / > 物理攻击速度增加15%
<mul val='1.15' order='0x40' stat='mAtkSpd' / > 魔法攻击速度增加15%
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